Insane Mode is a playable mode in BattleBlock Theater. Insane Mode varies drastically from Normal Mode. Each level is the same, however, there are no checkpoints whatsoever outside of Finales and Encores. This means the player will have to play significantly more cautiously, as one death will send the player back to the start.
Gameplay Aspect[]
Because everytime you die in a level you must restart it, checkpoints will now only appear in Finales and Encores; instead of acting as a checkpoint where you respawn when you die, they instead now add on time to the timer.
There is a Co-Op mode for Insane Mode; it functions identical to Normal Co-Op mode. However, if even one player dies, then everyone will be sent to the start. Combined with the increasingly harder levels and generally requiring a large amount of teamwork, this makes Insane considerably harder than Solo Insane Mode, as the two players are tasked of not only preventing themselves from dying, but also protecting each other.
When you complete the story in Normal Mode, you are given a silver trophy which you wear on your back. However, when you complete the story in Insane Mode, you get a Gold Trophy instead. If you have both trophies, then you are given the option to wear either one of them.
Strategy[]
The general strategy is very similar to its normal counterpart. However, the player will obviously have to play much more cautiously. It is also recommended to alter your weapons, as some levels will be significantly easier with a weapon such as the Acid Bubble or Dart Gun than if you were to use a Fireball.
As for Co-Op mode, it is generally ill-advised to use weapons that will injure each other, as even killing each other will result in a restart.
Trivia[]
- If you die in the backstage that appears before Finales, be it through weapons or using relief, you will still get the Hatty level-restart graphic and you'll 'restart' in the backstage; this is the only non-level area to have this in Insane mode.
- If you or your teammate has finished the level in co-op insane, and the exit timer is active, if you die, instead of starting over, the level will just end as if both of you went in the exit. This can be used to make the levels go by quicker.