The Chapter 8: The Vault is one of the 8 Chapters a player can play in the game BattleBlock Theater.
Overworld[]
Unlike the previous 7 chapters, the Vault has an over-world wholly unique to itself; being a Gem Vault behind the Gift Shop, with grey, metal walls, pipes and machinery surrounding the area. Stashes of Gems can be seen under the floor.
On the farthest side of the entrance to the Vault, the room is visibly separated by a thin wall between itself and Hatty's balcony that overlooks the Gift Shop, with a wired red telephone connected to the balcony.
Whenever The Player goes near said phone, it rings on Hatty's end, but he never picks it up.
The Vault's Lobby and its entrance are completely reworked, lacking the Gift Shop.
The Lobby has green lights observing the player and is regarded as a restricted area with high security. According to one of the warning signs in the Lobby, not even regular cats are allowed through.
The top floor of the Vault has red alarm lights, further emphasizing the urgency in the context of the story.
Story[]
With many staff members rioting and burning down parts of The Theater, the Vault is unsealed amidst the chaos, and the Player can go inside.
The cats, "being out for blood now", plan on killing Hatty so they can find a new theater manager to replace him and repeat their cycle of having someone overlook their deadly plays. Now, it's up to the Player(s) to storm the Vault and save Hatty before the cats get to him.
After completing both Finales, they manage to get to the balcony of the Gift Shop and take Hatty, who is unresponsive, with them, by tying him to their back.
As the Player(s) goes (go) outside, they see that the rest of The Crew started a riot after getting the firearms from the armory in the Gift Shop, and they are now fighting off the cats trying to stop them. The crew then manages to get back onto the now-fixed SS Friend Ship and to escape the island.
As The Narrator gives one final speech, the Player shares some hot cocoa with Hatty, but he's still unresponsive - even to hugs, to everyone's dismay.
And thus, the story ends with Hatty drowning after a wave hits the ship and causes him to fly out of it as the "Buckle your Pants" sequence begins.
As he sinks to the bottom, the Hat lands back on his head, and a green aura appears around it shortly before it blasts out a green beam of light that reaches into space.
This causes the SS Friend Ship to be flung far away, an airplane with two visible people to break in two and an aircraft with an Alien (a reference to "Alien Hominid", another game by The Behemoth) to blow up.
Finally, the beam reaches into space and kills a Space Bear (later revealed to be known as Honey Hug), setting up the events of "Pit People" - the Behemoth's next game.
Gameplay[]
"The Vault"'s levels are a lot more hazardous than ever before, relying on all the skills the Player has learned up until now in regards to puzzles, platforming, quick timing and using Weapons.
Hazards now include, but are not limited to, having to avoid several laser blocks, that blast every few seconds, by holding onto bars, and only moving when they stop in 8-3, or avoiding rows of saws and teleporting blocks that may send the Player towards their death in 8-8.
The Secret Levels also reflect this, and unlike a majority of non-Vault secret levels, include obstacles such as saws, laser blocks, spike blocks and Robots.
Trivia[]
- Throughout the Vault levels, a Russian sign saying "Подробнее | Подробнее | Мяу!" can be seen in the background, which, when approximately translated into English, means "More details | More details | Meow!".
- In co-op, player 1 is always the one who carries Hatty to the ship.